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AI Insights · Timothy · October 2025

Top 5 Golf Games in France: Q3 2025 Performance on Unified Platform

Explore the performance trends of the top 5 golf games in France during Q3 2025, including downloads, revenue, and active user data.

Top 5 Golf Games in France: Q3 2025 Performance on Unified Platform

During the third quarter of 2025, the performance of the top golf games in France showcased intriguing trends in downloads, revenue, and active users. Here’s a breakdown of how each app fared:

Golf Battle from Miniclip.com experienced fluctuating weekly revenue, peaking at approximately $4.9K in late July. Downloads reached a high of 5.8K in late August, while active users peaked at 68.9K around the same time before declining towards the end of the quarter.

Golf Rival - Multiplayer Game by Zynga Inc. saw a revenue peak of $12.4K in late August. Downloads were highest in late July at 5.6K, while active users showed a notable increase towards the end of the quarter, reaching 10K.

Golf Clash - Golfing Simulator from Electronic Arts had consistent revenue, with a peak of $23.7K at the end of July. Downloads declined throughout the quarter, dropping to 1.6K by late September, while active users saw a significant increase, reaching 14.8K by the end of the period.

Ultimate Golf! also from Miniclip.com, had a steady revenue around $2K throughout the quarter. Downloads were highest in early August at 1.6K, and active users peaked at 6K in the same timeframe.

Golf Super Crew - Multiplayer by Wemade Co., Ltd. had modest revenue, peaking at $473 in mid-July. Downloads were highest at 3.6K in mid-July, while active users peaked at 5.2K in the same period.

These insights are based on data from Sensor Tower, where more comprehensive analytics can be explored. The performance of these apps in France during Q3 2025 highlights shifts in user engagement and monetization strategies across the gaming sector.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025